English Intern
Lehrstuhl für Schulpädagogik

Publikationen

2024[ to top ]
  • Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task. Oberdörfer, Sebastian; Birnstiel, Sandra; Latoschik, Marc Erich. In Proceedings of the 31st IEEE Virtual Reality conference (VR ’24). IEEE, 2024.
  • Effects of Nonverbal Communication of Virtual Agents on Social Pressure and Encouragement in VR. Martinez Pankotsch, Pascal; Oberdörfer, Sebastian; Latoschik, Marc Erich. In Proceedings of the 31st IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’24). IEEE, 2024.
  • Proteus Effect or Bodily Affordance? The Influence of Virtual High-Heels on Gait Behavior. Oberdörfer, Sebastian; Birnstiel, Sandra; Latoschik, Marc Erich. In Virtual Reality, 28(81). 2024.
2023[ to top ]
  • Virtual reality in medical emergencies training: benefits, perceived stress, and learning success. Mühling, Tobias; Späth, Isabelle; Backhaus, Joy; Milke, Nathalie; Oberdörfer, Sebastian; Meining, Alexander; Latoschik, Marc Erich; König, Sarah. In Multimedia System. 2023.
  • Editorial: The Light and Dark Sides of Virtual Reality. Oberdörfer, Sebastian; Banakou, Domna; Bhargava, Ayush. In Frontiers in Virtual Reality, 4. 2023.
  • Work, Trade, Learn: Developing an Immersive Serious Game for History Education. Fernes, David; Oberdörfer, Sebastian; Latoschik, Marc Erich. In 2023 9th International Conference of the Immersive Learning Research Network (iLRN). 2023.
  • Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment. Oberdörfer, Sebastian; Elsässer, Anne; Grafe, Silke; Latoschik, Marc Erich. In 2023 9th International Conference of the Immersive Learning Research Network (iLRN). 2023.
  • An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task. Oberdörfer, Sebastian; Birnstiel, Sandra; Steinhaeusser, Sophia C.; Latoschik, Marc Erich. In Virtual, Augmented and Mixed Reality (HCII 2023), von Lecture Notes in Computer Science, S. 649–664. Springer Nature Switzerland, Cham, 2023.
  • Traversing the Pass: Improving the Knowledge Retention of Serious Games Using a Pedagogical Agent. Krop, Philipp; Oberdörfer, Sebastian; Latoschik, Marc Erich. In Proceedings of the 23rd International Conference on Intelligent Virtual Agents (IVA). Association for Computing Machinery, New York, NY, USA, 2023.
  • Exploring Unimodal Notification Interaction and Display Methods in Augmented Reality. Plabst, Lucas; Raikwar, Aditya; Oberdörfer, Sebastian; Ortega, Francisco Raul; Niebling, Florian. In 29th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery, New York, NY, USA, 2023.
2022[ to top ]
  • Press the red button: A user study comparing notification placement with augmented and non-augmented tasks in AR. Plabst, Lucas; Oberdörfer, Sebastian; Ortega, Francisco; Niebling, Florian. In 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), S. 483–484. IEEE, 2022.
  • Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VR. Birnstiel, Sandra; Oberdörfer, Sebastian; Latoschik, Marc Erich. In Proceedings of the 29th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’22), S. 732–733. IEEE, 2022.
  • Push the Red Button: Comparing Notification Placement with Augmented and Non-Augmented Tasks in AR. Plabst, Lucas; Oberdörfer, Sebastian; Ortega, Francisco Raul; Niebling, Florian. In Proceedings of the 10th Symposium on Spatial User Interaction (SUI ’22). ACM, New York, NY, USA, 2022.
  • Fly My Little Dragon: Using AR to Learn Geometry. Oberdörfer, Sebastian; Krop, Philipp; Straka, Samantha; Grafe, Silke; Latoschik, Marc Erich. In Proceedings of the IEEE Conference on Games (CoG ’22), S. 528–531. IEEE, 2022.
  • Addressing Waste Separation With a Persuasive Augmented Reality App. Schaper, Philipp; Riedmann, Anna; Oberdörfer, Sebastian; Lugrin, Birgit. In Proceedings of the 24th International Conference on Mobile Human-Computer Interaction (MobileHCI ’22). Association for Computing Machinery, New York, NY, USA, 2022.
  • Towards Generating Labeled Property Graphs for Comprehending C#-based Software Projects. Heidrich, David; Schreiber, Andreas; Oberdörfer, Sebastian. In 37th IEEE/ACM International Conference on Automated Software Engineering (ASE ’22). Association for Computing Machinery, New York, NY, USA, 2022.
  • Classroom management competency enhancement for student teachers using a fully immersive virtual classroom. Seufert, Christian; Oberdörfer, Sebastian; Roth, Alice; Grafe, Silke; Lugrin, Jean-Luc; Latoschik, Marc Erich. In Computers & Education, 179, S. 104410. 2022.
  • Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments. Steinhaeusser, Sophia C; Oberdörfer, Sebastian; von Mammen, Sebastian; Latoschik, Marc Erich; Lugrin, Birgit. In Frontiers in Virtual Reality, 3. 2022.
  • Embodied Gambling - Investigating the Influence of Level of Embodiment, Avatar Appearance, and Virtual Environment Design on an Online VR Slot Machine. Oberdörfer, Sebastian; Schraudt, David; Latoschik, Marc Erich. In Frontiers in Virtual Reality, 3. 2022.
2021[ to top ]
  • Visualisation Methods for Patient Monitoring in Anaesthetic Procedures Using Augmented Reality. Plabst, Lucas; Oberdörfer, Sebastian; Happel, Oliver; Niebling, Florian. In Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST ’21). Association for Computing Machinery, New York, NY, USA, 2021.
  • Effects of Immersion and Visual Angle on Brand Placement Effectiveness. Oberdörfer, Sebastian; Straka, Samantha; Latoschik, Marc Erich. In Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’21), S. 440–441. IEEE, 2021.
  • Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making. Oberdörfer, Sebastian; Heidrich, David; Birnstiel, Sandra; Latoschik, Marc Erich. In Frontiers in Virtual Reality, 2, S. 101. 2021.
  • The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy. Unruh, Fabian; Landeck, Maximilian; Oberd{ö}rfer, Sebastian; Lugrin, Jean-Luc; Latoschik, Marc Erich. In Frontiers in Virtual Reality, 2, S. 71. 2021.
  • Recreating a Medieval Mill as a Virtual Learning Environment. Fernes, David; Oberdörfer, Sebastian; Latoschik, Marc Erich. In Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST ’21). Association for Computing Machinery, New York, NY, USA, 2021.
  • Better Learning with Gaming: Knowledge Encoding and Knowledge Learning Using Gamification. Technical Report (PhD dissertation), . Oberdörfer, Sebastian. PhD dissertation. University of Würzburg, 2021.
  • Measuring the Effects of Virtual Environment Design on Decision-Making. Oberdörfer, Sebastian; Heidrich, David; Birnstiel, Sandra; Latoschik, Marc Erich. In Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’21), S. 442–443. IEEE, 2021.
  • Mutual Benefits: Interdisciplinary Education of Pre-Service Teachers and HCI Students in VR/AR Learning Environment Design. Oberdörfer, Sebastian; Birnstiel, Sandra; Latoschik, Marc Erich; Grafe, Silke. In Frontiers in Education, 6, S. 233. 2021.
  • Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment. Oberdörfer, Sebastian; Elsässer, Anne; Grafe, Silke; Latoschik, Marc Erich. In Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction (MobileHCI ’21). Association for Computing Machinery, New York, NY, USA, 2021.
2020[ to top ]
  • Horst – The Teaching Frog: Learning the Anatomy of a Frog Using Tangible AR. Oberdörfer, Sebastian; Elsässer, Anne; Schraudt, David; Grafe, Silke; Latoschik, Marc Erich. In Proceedings of the 2020 Mensch und Computer Conference (MuC ’20), S. 303–307. Association for Computing Machinery, New York, NY, USA, 2020.
  • Von Medienbeiträgen und Applikationen - ein interdisziplinäres Konzept zum Lehren und Lernen mit Augmented und Virtual Reality für die Hochschullehre. Bucher, Kristina; Oberdörfer, Sebastian; Grafe, Silke; Latoschik, Marc Erich. In Schnittstellen und Interfaces - Digitaler Wandel in Bildungseinrichtungen, Bd. 7, T. Knaus, O. Merz (Hrsg.), S. 225–238. kopaed, Munich, Germany, 2020.
  • Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality. Oberdörfer, Sebastian; Heidrich, David; Latoschik, Marc Erich. In Proceedings of the 27th IEEE Virtual Reality conference (VR ’20), S. 483–492. IEEE, Atlanta, USA, 2020.
2019[ to top ]
  • Predicting Learning Effects of Computer Games Using the Gamified Knowledge Encoding Model. Oberdörfer, Sebastian; Latoschik, Marc Erich. In Entertainment Computing, 32, M. Rauterberg; F. Liarokapis (Hrsg.). 2019.
  • Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR. Oberdörfer, Sebastian; Latoschik, Marc Erich. In International Journal of Computer Games Technology, 2019. 2019.
  • Usability of Gamified Knowledge Learning in VR and Desktop-3D. Oberdörfer, Sebastian; Heidrich, David; Latoschik, Marc Erich. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19), S. 175:1–175:13. Association for Computing Machinery, New York, NY, USA, 2019.
  • The Effects of Immersion on Harm-Inducing Factors in Virtual Slot Machines. Heidrich, David; Oberdörfer, Sebastian; Latoschik, Marc Erich. In Proceedings of the 26th IEEE Virtual Reality conference (VR ’19), S. 793–801. IEEE, 2019.
  • Fancy Fruits - An Augmented Reality Application for Special Needs Education. Steinhaeusser, Sophia C; Riedmann, Anna; Haller, Max; Oberdörfer, Sebastian; Bucher, Kristina; Latoschik, Marc Erich. In Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019), S. 1–4. IEEE, 2019.
2018[ to top ]
  • Effective Orbital Mechanics Knowledge Training Using Game Mechanics. Oberdörfer, Sebastian; Latoschik, Marc Erich. In Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games ’18), S. 1–8. IEEE, 2018.
  • Effects of VE Transition Techniques on Presence, IVBO, Efficiency, and Naturalness. Oberdörfer, Sebastian; Fischbach, Martin; Latoschik, Marc Erich. In Proceedings of the 6th Symposium on Spatial User Interaction (SUI ’18), S. 89–99. Association for Computing Machinery, New York, NY, USA, 2018.
  • Effectivity of Affine Transformation Knowledge Training Using Game Mechanics. Oberdörfer, Sebastian; Latoschik, Marc Erich. In Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games ’18), S. 1–8. IEEE, 2018.
  • VR-Assisted vs Video-Assisted Teacher Training. Lugrin, Jean-Luc; Oberdörfer, Sebastian; Latoschik, Marc Erich; Wittmann, Alice; Seufert, Christian; Grafe, Silke. In Proceedings of the 25th IEEE Virtual Reality conference (VR ’18), S. 625–626. IEEE, 2018.
  • Benchmark Framework for Virtual Students’ Behaviours. Lugrin, Jean-Luc; Charles, Fred; Habel, Michael; Dudaczy, Henrik; Oberdörfer, Sebastian; Matthews, Jamie; Porteous, Julie; Wittmann, Alice; Seufert, Christian; Grafe, Silke; Latoschik, Marc Erich. In Proceedings of the 17th International Conference on Autonomous Agents, Multiagent Systems (AAMAS ’18), von AAMAS ’18, S. 2236–2238. International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, 2018.
  • Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics. Oberdörfer, Sebastian; Latoschik, Marc Erich. In Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games ’18), S. 1–2. IEEE, 2018.
2017[ to top ]
  • Interactive Gamified Virtual Reality Training of Affine Transformation. Oberdörfer, Sebastian; Heidrich, David; Latoschik, Marc Erich. In Proceedings of DeLFI and GMW Workshops 2017, C. Ullrich, M. Wessner (Hrsg.). Chemnitz, Germany, 2017.
2016[ to top ]
  • Interactive Gamified 3D-Training of Affine Transformations. Oberdörfer, Sebastian; Latoschik, Marc Erich. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology (VRST ’16), S. 343–344. Association for Computing Machinery, New York, NY, USA, 2016.
2013[ to top ]
  • Develop your strengths by gaming: Towards an inventory of gamificationable skills. Oberdörfer, Sebastian; Latoschik, Marc Erich. In Informatik 2013 - Informatik angepasst an Mensch, Organisation und Umwelt, M. Horbach (Hrsg.), S. 2346–2357. Gesellschaft für Informatik e.V., Koblenz, Germany, 2013.