English Intern
Lehrstuhl für Schulpädagogik

Publikationen

2026[ to top ]
  • Baumann, T., & Grafe, S. (2026). An International Perspective on Media Education - Insights from Teacher Education and Adult Education Students. In Proceedings of INTED2026. International Technology, Education and Development Conference. https://opus.bibliothek.uni-wuerzburg.de/frontdoor/index/index/docId/44477
  • Hahn, J., & Grafe, S. (2026). Evaluation of a Pedagogical Concept for Initial Teacher Education to Foster Pre-service Teachers’ Media Education Competence. Medienimpulse, 64(1), 1-60. https://doi.org/https://doi.org/10.21243/mi-01-26-27
  • Hahn, J., Tiede, J., & Grafe, S. (2026). Fostering Pre-service Teachers’ Media Education Competence: A Pedagogical Concept for Initial Teacher Education. Cogent Education, 13(1), 1-24. https://doi.org/https://doi.org/10.1080/2331186X.2026.2652192
  • Pflieger, L. C. J., Baumann, T., Hartmann, M., Koch, L., Kern, F., Kullmann, P., Grafe, S., Latoschik, M. E., & Bannert, M. (2026). Exploring Scaffolding Mechanisms for Learning Regulation in Immersive Collaborative VR Environments. Technology, Knowledge and Learning. https://doi.org/https://doi.org/10.1007/s10758-026-09959-6
2025[ to top ]
  • Baumann, T., Latoschik, M. E., & Grafe, S. (2025). Fostering Pre-Service Teachers’ Media Education Competence Integrating Social Mixed Reality and Transcultural Perspectives. In T. Bastiaens (Hrsg.), Proceedings of EdMedia + Innovate Learning (S. 1089-1098). Association for the Advancement of Computing in Education. https://opus.bibliothek.uni-wuerzburg.de/opus4-wuerzburg/frontdoor/deliver/index/docId/43743/file/Baumann_et_al_2025_Foster_Media_Education_MR_Transculturality_accepted_manuscript.pdf
  • Baumann, T., Tiede, J., Latoschik, M. E., & Grafe, S. (2025). A Pedagogical Concept to Foster Pre-Service Teachers’ Media Education Competence Integrating Social Mixed Reality and Transcultural Education. In J. Cohen & R. Hartshorne (Hrsg.), Proceedings of Society for Information Technology & Teacher Education International Conference 2025 (S. 3532-3541). Association for the Advancement of Computing in Education. https://opus.bibliothek.uni-wuerzburg.de/opus4-wuerzburg/frontdoor/deliver/index/docId/43741/file/Baumann_et_al_2025_Media_Education_Concept_MR_Transculturality_accepted_version.pdf
  • Hahn, J., Tiede, J., & Grafe, S. (2025). Development and Implementation of a Pedagogical Concept for Initial Teacher Education to Foster Pre-service Teachers’ Media Education Competence. American Journal of Qualitative Research, 9(3), 1-25. https://doi.org/https://doi.org/10.29333/ajqr/16527
  • Hartmann, M., Tiede, J., Latoschik, M. E., & Grafe, S. (2025). Teaching and Learning with Social Mixed Reality: Fostering Teacher Educators’ Technology Competencies Focusing on Diversity. In R. J. Cohen (Hrsg.), Proceedings of Society for Information Technology & Teacher Education International Conference (S. 1714-1723). Association for the Advancement of Computing in Education. https://opus.bibliothek.uni-wuerzburg.de/opus4-wuerzburg/frontdoor/deliver/index/docId/43744/file/Hartmann_2025_TeachingAndLearningWithSocialMRFocusingOnDiversity_accepted_manuscript.pdf
2024[ to top ]
  • Baumann, T., Tiede, J., Latoschik, M. E., & Grafe, S. (2024). Teaching and Learning in Social Mixed Reality Focusing on Transcultural Education: Pre-Service Teachers’ Perspectives. In T. Cherner & R. Blankenship (Hrsg.), Research Highlights in Technology and Teacher Education 2024 (S. 68-85). Association for the Advancement of Computing in Education. https://www.learntechlib.org/primary/p/224713/
  • Hartmann, M., Tiede, J., Latoschik, M. E., & Grafe, S. (2024). Development and Exploratory Implementation of a Higher Education Pedagogy Concept for Teaching and Learning with Social VR Focusing on Diversity. In J. Cohen & G. Solano (Hrsg.), Proceedings of Society for Information Technology & Teacher Education International Conference (S. 146-155). Association for the Advancement of Computing in Education. https://opus.bibliothek.uni-wuerzburg.de/opus4-wuerzburg/frontdoor/deliver/index/docId/43742/file/Hartmann_2024_TeachingAndLearningWithSocialVRFocusingOnDiversity_accepted_manuscript.pdf
2021[ to top ]
  • Plabst, L., Oberdörfer, S., Happel, O., & Niebling, F. (2021, Dezember). Visualisation methods for patient monitoring in anaesthetic procedures using augmented reality. 27th ACM Symposium on Virtual Reality Software and Technology (VRST ’21). https://doi.org/10.1145/3489849.3489908
  • Oberdörfer, S., Straka, S., & Latoschik, M. E. (2021). Effects of Immersion and Visual Angle on Brand Placement Effectiveness. Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’21), 440-441. https://doi.org/10.1109/VRW52623.2021.00102
  • Oberdörfer, S., Heidrich, D., Birnstiel, S., & Latoschik, M. E. (2021). Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making. Frontiers in Virtual Reality, 2, 101. https://doi.org/10.3389/frvir.2021.679277
  • Oberdörfer, S., Heidrich, D., Birnstiel, S., & Latoschik, M. E. (2021). Measuring the Effects of Virtual Environment Design on Decision-Making. Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’21), 442-443. https://doi.org/10.1109/VRW52623.2021.00103
  • Unruh, F., Landeck, M., Oberdörfer, S., Lugrin, J.-L., & Latoschik, M. E. (2021). The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy. Frontiers in Virtual Reality, 2, 71. https://doi.org/10.3389/frvir.2021.658509
  • Oberdörfer, S., Elsässer, A., Grafe, S., & Latoschik, M. E. (2021). Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment. Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction (MobileHCI ’21). https://doi.org/10.1145/3447526.3472016
  • Oberdörfer, S., Birnstiel, S., Latoschik, M. E., & Grafe, S. (2021). Mutual Benefits: Interdisciplinary Education of Pre-Service Teachers and HCI Students in VR/AR Learning Environment Design. Frontiers in Education, 6, 233. https://doi.org/10.3389/feduc.2021.693012
  • Oberdörfer, S. (2021). Better Learning with Gaming: Knowledge Encoding and Knowledge Learning Using Gamification. https://doi.org/10.25972/OPUS-21970
  • Fernes, D., Oberdörfer, S., & Latoschik, M. E. (2021, Dezember). Recreating a Medieval Mill as a Virtual Learning Environment. 27th ACM Symposium on Virtual Reality Software and Technology (VRST ’21). https://doi.org/10.1145/3489849.3489899
2020[ to top ]
  • Oberdörfer, S., Heidrich, D., & Latoschik, M. E. (2020). Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality. Proceedings of the 27th IEEE Virtual Reality Conference (VR ’20), 483-492. https://doi.org/10.1109/VR46266.2020.00069
  • Oberdörfer, S., Elsässer, A., Schraudt, D., Grafe, S., & Latoschik, M. E. (2020). Horst – The Teaching Frog: Learning the Anatomy of a Frog Using Tangible AR. Proceedings of the 2020 Mensch Und Computer Conference (MuC ’20), 303-307. https://doi.org/10.1145/3404983.3410007
2019[ to top ]
  • Oberdörfer, S., Heidrich, D., & Latoschik, M. E. (2019). Usability of Gamified Knowledge Learning in VR and Desktop-3D. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19), 175:1-175:13. https://doi.org/10.1145/3290605.3300405
  • Oberdörfer, S., & Latoschik, M. E. (2019). Predicting Learning Effects of Computer Games Using the Gamified Knowledge Encoding Model. Entertainment Computing, 32. https://doi.org/10.1016/j.entcom.2019.100315
  • Oberdörfer, S., & Latoschik, M. E. (2019). Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR. International Journal of Computer Games Technology, 2019. https://doi.org/10.1155/2019/7626349
  • Heidrich, D., Oberdörfer, S., & Latoschik, M. E. (2019). The Effects of Immersion on Harm-Inducing Factors in Virtual Slot Machines. Proceedings of the 26th IEEE Virtual Reality Conference (VR ’19), 793-801. https://downloads.hci.informatik.uni-wuerzburg.de/2019-ieeevr-gambling-vr-preprint.pdf
  • Steinhaeusser, S. C., Riedmann, A., Haller, M., Oberdörfer, S., Bucher, K., & Latoschik, M. E. (2019). Fancy Fruits - An Augmented Reality Application for Special Needs Education. Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019), 1-4. https://downloads.hci.informatik.uni-wuerzburg.de/2019-vsgames-fancy-fruits-preprint.pdf
2018[ to top ]
  • Oberdörfer, S., Fischbach, M., & Latoschik, M. E. (2018). Effects of VE Transition Techniques on Presence, IVBO, Efficiency, and Naturalness. Proceedings of the 6th Symposium on Spatial User Interaction (SUI ’18), 89-99. https://doi.org/10.1145/3267782.3267787
  • Oberdörfer, S., & Latoschik, M. E. (2018). Effectivity of Affine Transformation Knowledge Training Using Game Mechanics. In IEEE (Hrsg.), Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games ’18) (S. 1-8). IEEE. https://doi.org/10.1109/VS-Games.2018.8493418
  • Tiede, J., & Grafe, S. (2018). Triseum Game-Based Learning Validation Study Evaluation Report. http://storage.eun.org/eun-form-submission/1226/Triseum_Pilot_report-1.pdf
2009[ to top ]
  • Herzig, B., & Grafe, S. (2009). Bildungsstandards für die Medienbildung in internationaler Sicht. Medienimpulse, 47(1), Article 1. https://doi.org/https://doi.org/10.21243/mi-01-09-04