piwik-script

Deutsch Intern
Chair of school pedagogy

Publications

2023[ to top ]
  • Work, Trade, Learn: Developing an Immersive Serious Game for History Education Fernes, David; Oberdörfer, Sebastian; Latoschik, Marc Erich in 2023 9th International Conference of the Immersive Learning Research Network (iLRN) (2023).
  • Traversing the Pass: Improving the Knowledge Retention of Serious Games Using a Pedagogical Agent Krop, Philipp; Oberdörfer, Sebastian; Latoschik, Marc Erich (2023).
  • Virtual reality in medical emergencies training: benefits, perceived stress, and learning success Mühling, Tobias; Späth, Isabelle; Backhaus, Joy; Milke, Nathalie; Oberdörfer, Sebastian; Meining, Alexander; Latoschik, Marc Erich; König, Sarah in Multimedia System (2023).
  • Editorial: The Light and Dark Sides of Virtual Reality Oberdörfer, Sebastian; Banakou, Domna; Bhargava, Ayush in Frontiers in Virtual Reality (2023). 4
  • An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task Oberdörfer, Sebastian; Birnstiel, Sandra; Steinhaeusser, Sophia C.; Latoschik, Marc Erich in Virtual, Augmented and Mixed Reality (HCII 2023), Lecture Notes in Computer Science (2023). 649–664.
  • Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment Oberdörfer, Sebastian; Elsässer, Anne; Grafe, Silke; Latoschik, Marc Erich in 2023 9th International Conference of the Immersive Learning Research Network (iLRN) (2023).
2022[ to top ]
  • Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VR Birnstiel, Sandra; Oberdörfer, Sebastian; Latoschik, Marc Erich in Proceedings of the 29th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’22) (2022). 732–733.
  • Towards Generating Labeled Property Graphs for Comprehending C#-based Software Projects Heidrich, David; Schreiber, Andreas; Oberdörfer, Sebastian in 37th IEEE/ACM International Conference on Automated Software Engineering (ASE ’22) (2022).
  • Fly My Little Dragon: Using AR to Learn Geometry Oberdörfer, Sebastian; Krop, Philipp; Straka, Samantha; Grafe, Silke; Latoschik, Marc Erich in Proceedings of the IEEE Conference on Games (CoG ’22) (2022). 528–531.
  • Embodied Gambling - Investigating the Influence of Level of Embodiment, Avatar Appearance, and Virtual Environment Design on an Online VR Slot Machine Oberdörfer, Sebastian; Schraudt, David; Latoschik, Marc Erich in Frontiers in Virtual Reality (2022). 3
  • Press the red button: A user study comparing notification placement with augmented and non-augmented tasks in AR Plabst, Lucas; Oberdörfer, Sebastian; Ortega, Francisco; Niebling, Florian in 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2022). 483–484.
  • Push the Red Button: Comparing Notification Placement with Augmented and Non-Augmented Tasks in AR Plabst, Lucas; Oberdörfer, Sebastian; Ortega, Francisco Raul; Niebling, Florian in Proceedings of the 10th Symposium on Spatial User Interaction (SUI ’22) (2022).
  • Addressing Waste Separation With a Persuasive Augmented Reality App Schaper, Philipp; Riedmann, Anna; Oberdörfer, Sebastian; Lugrin, Birgit in Proceedings of the 24th International Conference on Mobile Human-Computer Interaction (MobileHCI ’22) (2022).
  • Classroom management competency enhancement for student teachers using a fully immersive virtual classroom Seufert, Christian; Oberdörfer, Sebastian; Roth, Alice; Grafe, Silke; Lugrin, Jean-Luc; Latoschik, Marc Erich in Computers & Education (2022). 179 104410.
  • Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments Steinhaeusser, Sophia C; Oberdörfer, Sebastian; von Mammen, Sebastian; Latoschik, Marc Erich; Lugrin, Birgit in Frontiers in Virtual Reality (2022). 3
2021[ to top ]
  • Recreating a Medieval Mill as a Virtual Learning Environment Fernes, David; Oberdörfer, Sebastian; Latoschik, Marc Erich in Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST ’21) (2021).
  • Better Learning with Gaming: Knowledge Encoding and Knowledge Learning Using Gamification Oberdörfer, Sebastian PhD thesis, University of Würzburg. (2021).
  • Mutual Benefits: Interdisciplinary Education of Pre-Service Teachers and HCI Students in VR/AR Learning Environment Design Oberdörfer, Sebastian; Birnstiel, Sandra; Latoschik, Marc Erich; Grafe, Silke in Frontiers in Education (2021). 6 233.
  • Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment Oberdörfer, Sebastian; Elsässer, Anne; Grafe, Silke; Latoschik, Marc Erich in Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction (MobileHCI ’21) (2021).
  • Measuring the Effects of Virtual Environment Design on Decision-Making Oberdörfer, Sebastian; Heidrich, David; Birnstiel, Sandra; Latoschik, Marc Erich in Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’21) (2021). 442–443.
  • Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making Oberdörfer, Sebastian; Heidrich, David; Birnstiel, Sandra; Latoschik, Marc Erich in Frontiers in Virtual Reality (2021). 2 101.
  • Effects of Immersion and Visual Angle on Brand Placement Effectiveness Oberdörfer, Sebastian; Straka, Samantha; Latoschik, Marc Erich in Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’21) (2021). 440–441.
  • Visualisation Methods for Patient Monitoring in Anaesthetic Procedures Using Augmented Reality Plabst, Lucas; Oberdörfer, Sebastian; Happel, Oliver; Niebling, Florian in Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST ’21) (2021).
  • The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy Unruh, Fabian; Landeck, Maximilian; Oberd{\"o}rfer, Sebastian; Lugrin, Jean-Luc; Latoschik, Marc Erich in Frontiers in Virtual Reality (2021). 2 71.
2020[ to top ]
  • Von Medienbeiträgen und Applikationen - ein interdisziplinäres Konzept zum Lehren und Lernen mit Augmented und Virtual Reality für die Hochschullehre Bucher, Kristina; Oberdörfer, Sebastian; Grafe, Silke; Latoschik, Marc Erich in Schnittstellen und Interfaces - Digitaler Wandel in Bildungseinrichtungen, T. Knaus, O. Merz (Hrsg.) (2020). (Bd. 7) 225–238.
  • Horst – The Teaching Frog: Learning the Anatomy of a Frog Using Tangible AR Oberdörfer, Sebastian; Elsässer, Anne; Schraudt, David; Grafe, Silke; Latoschik, Marc Erich in Proceedings of the 2020 Mensch und Computer Conference (MuC ’20) (2020). 303–307.
  • Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality Oberdörfer, Sebastian; Heidrich, David; Latoschik, Marc Erich in Proceedings of the 27th IEEE Virtual Reality conference (VR ’20) (2020). 483–492.
2019[ to top ]
  • The Effects of Immersion on Harm-Inducing Factors in Virtual Slot Machines Heidrich, David; Oberdörfer, Sebastian; Latoschik, Marc Erich in Proceedings of the 26th IEEE Virtual Reality conference (VR ’19) (2019). 793–801.
  • Usability of Gamified Knowledge Learning in VR and Desktop-3D Oberdörfer, Sebastian; Heidrich, David; Latoschik, Marc Erich in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19) (2019). 175:1–175:13.
  • Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR Oberdörfer, Sebastian; Latoschik, Marc Erich in International Journal of Computer Games Technology (2019). 2019
  • Predicting Learning Effects of Computer Games Using the Gamified Knowledge Encoding Model Oberdörfer, Sebastian; Latoschik, Marc Erich in Entertainment Computing, (M. Rauterberg; F. Liarokapis, Hrsg.) (2019). 32
  • Fancy Fruits - An Augmented Reality Application for Special Needs Education Steinhaeusser, Sophia C; Riedmann, Anna; Haller, Max; Oberdörfer, Sebastian; Bucher, Kristina; Latoschik, Marc Erich in Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019) (2019). 1–4.
2018[ to top ]
  • Benchmark Framework for Virtual Students’ Behaviours Lugrin, Jean-Luc; Charles, Fred; Habel, Michael; Dudaczy, Henrik; Oberdörfer, Sebastian; Matthews, Jamie; Porteous, Julie; Wittmann, Alice; Seufert, Christian; Grafe, Silke; Latoschik, Marc Erich in Proceedings of the 17th International Conference on Autonomous Agents, Multiagent Systems (AAMAS ’18), AAMAS ’18 (2018). 2236–2238.
  • VR-Assisted vs Video-Assisted Teacher Training Lugrin, Jean-Luc; Oberdörfer, Sebastian; Latoschik, Marc Erich; Wittmann, Alice; Seufert, Christian; Grafe, Silke in Proceedings of the 25th IEEE Virtual Reality conference (VR ’18) (2018). 625–626.
  • Effects of VE Transition Techniques on Presence, IVBO, Efficiency, and Naturalness Oberdörfer, Sebastian; Fischbach, Martin; Latoschik, Marc Erich in Proceedings of the 6th Symposium on Spatial User Interaction (SUI ’18) (2018). 89–99.
  • Effectivity of Affine Transformation Knowledge Training Using Game Mechanics Oberdörfer, Sebastian; Latoschik, Marc Erich in Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games ’18) (2018). 1–8.
  • Effective Orbital Mechanics Knowledge Training Using Game Mechanics Oberdörfer, Sebastian; Latoschik, Marc Erich in Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games ’18) (2018). 1–8.
  • Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics Oberdörfer, Sebastian; Latoschik, Marc Erich in Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games ’18) (2018). 1–2.
2017[ to top ]
  • Interactive Gamified Virtual Reality Training of Affine Transformation Oberdörfer, Sebastian; Heidrich, David; Latoschik, Marc Erich in Proceedings of DeLFI and GMW Workshops 2017, C. Ullrich, M. Wessner (Hrsg.) (2017).
2016[ to top ]
  • Interactive Gamified 3D-Training of Affine Transformations Oberdörfer, Sebastian; Latoschik, Marc Erich in Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology (VRST ’16) (2016). 343–344.
2013[ to top ]
  • Develop your strengths by gaming: Towards an inventory of gamificationable skills Oberdörfer, Sebastian; Latoschik, Marc Erich in Informatik 2013 - Informatik angepasst an Mensch, Organisation und Umwelt, M. Horbach (Hrsg.) (2013). 2346–2357.