Deutsch Intern
Chair of school pedagogy

ARETE

The project „Augmented Reality Interactive Educational System“ (ARETE) was a European project funded by the European Commission in the Horizon2020 program. ARETE started in November 2019 and ran until April 2023.

In the project ARETE, Augmented Reality [AR] technologies for educational contexts were developed, implemented, evaluated, and disseminated. For this purpose, European partners from research and industry worked together for the development, testing and dissemination of innovative and interactive AR technologies.

In the ARETE project, four pilot studies were conducted to test the application of interactive AR technologies at schools in several European countries. In this context, it was the main task of the team of School Pedagogy to lead on and conduct the evaluation of the pilot phases.

Further information and project outcomes can be found at http://www.areteproject.eu/.

If you have further questions, please contact Jennifer Tiede.

Prof. Dr. Silke Grafe

Chair of School Pedagogy
Oswald-Külpe-Weg 82
97074 Würzburg
Building: 82
Room: 03.014

Office Hours: by appointment

[Translate to Englisch:] Prof.in Dr. Silke Grafe

Dr. Jennifer Tiede

Researcher and Teacher Educator
Chair of School Pedagogy
Oswald-Külpe-Weg 82
97074 Würzburg
Building: 82
Room: 03.016

Office hour for students: by appointment

Research methods counseling: by appointment

[Translate to Englisch:]

Kristina Förster

Teaching and Research Assistant and Doctoral Student
Chair of School Pedagogy
Oswald-Külpe-Weg 82
97074 Würzburg
Building: 82
Room: 03.018

Office Hour: by appointment

  • ARETE. (2023). Report on Evaluations for Pilot 4. Zenodo. https://doi.org/10.5281/zenodo.7704282
  • Tiede, J., Förster, K., Grafe, S., & Mangina, E. (2023). Augmented Reality in Primary Education: Teachers’ Perspectives on Potential and Barriers. Proceedings of 17th International Technology, Education and Development Conference (INTED 2023), 1283-1292. https://doi.org/10.21125/inted.2023.0369
  • ARETE. (2023). D6.5 Pilots Performance Analysis. Zenodo. https://doi.org/10.5281/zenodo.7940994
  • Tiede, J., Grafe, S., & Mangina, E. (2023). Student Motivation in Augmented Reality-Enhanced Gamified STEM Learning Settings. 2023 IEEE Games, Entertainment, Media Conference (GEM), 1-6. https://doi.org/10.1109/GEM59776.2023.10390444
  • Tiede, J., Treacy, R., Grafe, S., & Mangina, E. (2022). Fostering Learning Motivation of Students with Reading and Spelling Difficulties by an AR-Enhanced Gamified Educational App for Literacy Learning. Proceedings of IEEE GEM Conference 2022, 1-6. https://doi.org/10.1109/GEM56474.2022.10017825
  • Tiede, J., Grafe, S., & Mangina, E. (2022). Teachers’ Attitudes and Technology Acceptance towards AR Apps for Teaching and Learning. Proceedings of the 8th International Conference of the Immersive Learning Research Network (iLRN), 1-8. https://doi.org/10.23919/iLRN55037.2022.9815918
    URL Video Presentation: https://www.youtube.com/watch?v=N3MRxKHo7qw&ab_channel=ImmersiveLearningResearchNetwork
  • Tiede, J., Mangina, E., & Grafe, S. (2021). The Evaluation of Augmented Reality applications in European Primary Schools [Poster Presentation]. In 2nd International Conference on Science and Technology Education. https://web.fe.up.pt/~ste2021/img/Poster%203%20-%20STE21_27%20-%20J%20Tiede.pdf
  • Tiede, J., Matin, F., Treacy, R., Grafe, S., & Mangina, E. (2021). Evaluation Design Methodology for an AR App for English Literacy Skills. In D. Economou, A. Peña-Rios, A. Dengel, H. Dodds, M. Mentzelopoulos, A. Klippel, M. J. W. Lee, & J. Richter (Eds.), Proceedings of 2021 7th International Conference of the Immersive Learning Research Network (iLRN) (pp. 14-18). https://doi.org/https://doi.org/10.23919/iLRN52045.2021.9459392
  • Tiede, J., Mangina, E., & Grafe, S. (2021). Evaluation Design Methodology for Piloting Two Educational Augmented Reality STEM Apps in European Elementary Schools. In T. J. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning 2021 (pp. 185-190). Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/p/219656
  • Masneri, S., Dominguez, A., Wild, F., Pronk, J., Heintz, M., Tiede, J., Nistor, A., Chiazzese, G., & Mangina, E. (2020). Work-in-progress-ARETE-An Interactive Educational System using Augmented Reality. In D. Economou, A. Klippel, H. Dodds, A. Pena-Rios, {Mark J. W. Lee, D. Beck, J. Pirker, A. Dengel, {Tiago M. Peres, & J. Richter (Eds.), 2020 6th International Conference of the Immersive Learning Research Network (iLRN) (pp. 283-286). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.23919/iLRN47897.2020.9155186
    6th International Conference of the Immersive Learning Research Network, iLRN 2020 ; Conference date: 21-06-2020 Through 25-06-2020