piwik-script

Deutsch Intern
    Chair of school pedagogy

    Publications

    2022[ to top ]
    • Birnstiel, S., Oberdörfer, S., & Latoschik, M. E. Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VR. Proceedings of the 29th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’22), 732-733. https://doi.org/10.1109/VRW55335.2022.00217
    • Oberdörfer, S., Krop, P., Straka, S., Grafe, S., & Latoschik, M. E. Fly My Little Dragon: Using AR to Learn Geometry. Proceedings of the IEEE Conference on Games (CoG ’22).
    • Oberdörfer, S., Schraudt, D., & Latoschik, M. E. Embodied Gambling - Investigating the Influence of Level of Embodiment, Avatar Appearance, and Virtual Environment Design on an Online VR Slot Machine. Frontiers in Virtual Reality, 3. https://doi.org/10.3389/frvir.2022.828553
    • Schaper, P., Riedmann, A., Oberdörfer, S., & Lugrin, B. Addressing Waste Separation With a Persuasive Augmented Reality App. Proceedings of the 24th International Conference on Mobile Human-Computer Interaction (MobileHCI ’22).
    • Seufert, C., Oberdörfer, S., Roth, A., Grafe, S., Lugrin, J.-L., & Latoschik, M. E. Classroom management competency enhancement for student teachers using a fully immersive virtual classroom. Computers & Education, 179, 104410. https://doi.org/10.1016/j.compedu.2021.104410
    • Steinhaeusser, S. C., Oberdörfer, S., von Mammen, S., Latoschik, M. E., & Lugrin, B. Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments. Frontiers in Virtual Reality. https://doi.org/10.3389/frvir.2022.919163
    2021[ to top ]
    • Fernes, D., Oberdörfer, S., & Latoschik, M. E. Recreating a Medieval Mill as a Virtual Learning Environment. 27th ACM Symposium on Virtual Reality Software and Technology (VRST ’21). https://doi.org/10.1145/3489849.3489899
    • Oberdörfer, S. Better Learning with Gaming: Knowledge Encoding and Knowledge Learning Using Gamification. https://doi.org/10.25972/OPUS-21970
    • Oberdörfer, S., Birnstiel, S., Latoschik, M. E., & Grafe, S. Mutual Benefits: Interdisciplinary Education of Pre-Service Teachers and HCI Students in VR/AR Learning Environment Design. Frontiers in Education, 6, 233. https://doi.org/10.3389/feduc.2021.693012
    • Oberdörfer, S., Elsässer, A., Grafe, S., & Latoschik, M. E. Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment. Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction (MobileHCI ’21). https://doi.org/10.1145/3447526.3472016
    • Oberdörfer, S., Heidrich, D., Birnstiel, S., & Latoschik, M. E. Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making. Frontiers in Virtual Reality, 2, 101. https://doi.org/10.3389/frvir.2021.679277
    • Oberdörfer, S., Heidrich, D., Birnstiel, S., & Latoschik, M. E. Measuring the Effects of Virtual Environment Design on Decision-Making. Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’21), 442-443. https://doi.org/10.1109/VRW52623.2021.00103
    • Oberdörfer, S., Straka, S., & Latoschik, M. E. Effects of Immersion and Visual Angle on Brand Placement Effectiveness. Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’21), 440-441. https://doi.org/10.1109/VRW52623.2021.00102
    • Plabst, L., Oberdörfer, S., Happel, O., & Niebling, F. Visualisation methods for patient monitoring in anaesthetic procedures using augmented reality. 27th ACM Symposium on Virtual Reality Software and Technology (VRST ’21). https://doi.org/10.1145/3489849.3489908
    • Unruh, F., Landeck, M., Oberd{\"o}rfer, S., Lugrin, J.-L., & Latoschik, M. E. The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy. Frontiers in Virtual Reality, 2, 71. https://doi.org/10.3389/frvir.2021.658509
    2020[ to top ]
    • Bucher, K., Oberdörfer, S., Grafe, S., & Latoschik, M. E. Von Medienbeiträgen und Applikationen - ein interdisziplinäres Konzept zum Lehren und Lernen mit Augmented und Virtual Reality für die Hochschullehre. In T. Knaus & O. Merz (Hrsg.), Schnittstellen und Interfaces - Digitaler Wandel in Bildungseinrichtungen (Bde. 7, S. 225-238). kopaed. http://downloads.hci.informatik.uni-wuerzburg.de/2020-framediale-medienbeitraege-preprint.pdf
    • Oberdörfer, S., Elsässer, A., Schraudt, D., Grafe, S., & Latoschik, M. E. Horst – The Teaching Frog: Learning the Anatomy of a Frog Using Tangible AR. Proceedings of the 2020 Mensch Und Computer Conference (MuC ’20), 303-307. https://doi.org/10.1145/3404983.3410007
    • Oberdörfer, S., Heidrich, D., & Latoschik, M. E. Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality. Proceedings of the 27th IEEE Virtual Reality Conference (VR ’20), 483-492. https://doi.org/10.1109/VR46266.2020.00069
    2019[ to top ]
    • Heidrich, D., Oberdörfer, S., & Latoschik, M. E. The Effects of Immersion on Harm-Inducing Factors in Virtual Slot Machines. Proceedings of the 26th IEEE Virtual Reality Conference (VR ’19). https://downloads.hci.informatik.uni-wuerzburg.de/2019-ieeevr-gambling-vr-preprint.pdf
    • Oberdörfer, S., Heidrich, D., & Latoschik, M. E. Usability of Gamified Knowledge Learning in VR and Desktop-3D. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19), 175:1-175:13. https://doi.org/10.1145/3290605.3300405
    • Oberdörfer, S., & Latoschik, M. E. Predicting Learning Effects of Computer Games Using the Gamified Knowledge Encoding Model. Entertainment Computing, 32. https://doi.org/10.1016/j.entcom.2019.100315
    • Oberdörfer, S., & Latoschik, M. E. Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR. International Journal of Computer Games Technology, 2019. https://doi.org/10.1155/2019/7626349
    • Steinhaeusser, S. C., Riedmann, A., Haller, M., Oberdörfer, S., Bucher, K., & Latoschik, M. E. Fancy Fruits - An Augmented Reality Application for Special Needs Education. Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019). https://downloads.hci.informatik.uni-wuerzburg.de/2019-vsgames-fancy-fruits-preprint.pdf
    2018[ to top ]
    • Lugrin, J.-L., Charles, F., Habel, M., Dudaczy, H., Oberdörfer, S., Matthews, J., Porteous, J., Wittmann, A., Seufert, C., Grafe, S., & Latoschik, M. E. Benchmark Framework for Virtual Students’ Behaviours. Proceedings of the 17th International Conference on Autonomous Agents, Multiagent Systems (AAMAS ’18), 2236-2238. https://downloads.hci.informatik.uni-wuerzburg.de/2018-acm-aamas-lugrin-preprint.pdf
    • Lugrin, J.-L., Oberdörfer, S., Latoschik, M. E., Wittmann, A., Seufert, C., & Grafe, S. VR-Assisted vs Video-Assisted Teacher Training. Proceedings of the 25th IEEE Virtual Reality Conference (VR ’18), 625-626. https://doi.org/10.1109/VR.2018.8446312
    • Oberdörfer, S., Fischbach, M., & Latoschik, M. E. Effects of VE Transition Techniques on Presence, IVBO, Efficiency, and Naturalness. Proceedings of the 6th Symposium on Spatial User Interaction (SUI ’18), 89-99. https://doi.org/10.1145/3267782.3267787
    • Oberdörfer, S., & Latoschik, M. E. Effectivity of Affine Transformation Knowledge Training Using Game Mechanics. In IEEE (Hrsg.), Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games ’18). IEEE. https://doi.org/10.1109/VS-Games.2018.8493418
    • Oberdörfer, S., & Latoschik, M. E. Effective Orbital Mechanics Knowledge Training Using Game Mechanics. In IEEE (Hrsg.), Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games ’18). IEEE. https://doi.org/10.1109/VS-Games.2018.8493417
    • Oberdörfer, S., & Latoschik, M. E. Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics. In IEEE (Hrsg.), Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games ’18). IEEE. https://doi.org/10.1109/VS-Games.2018.8493425
    2017[ to top ]
    • Oberdörfer, S., Heidrich, D., & Latoschik, M. E. Interactive Gamified Virtual Reality Training of Affine Transformation. In C. Ullrich & M. Wessner (Hrsg.), Proceedings of DeLFI and GMW Workshops 2017. https://downloads.hci.informatik.uni-wuerzburg.de/2017-vrar-learning-getit-vr.pdf
    2016[ to top ]
    • Oberdörfer, S., & Latoschik, M. E. Interactive Gamified 3D-Training of Affine Transformations. Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology (VRST ’16), 343-344. https://doi.org/10.1145/2993369.2996314
    2013[ to top ]
    • Oberdörfer, S., & Latoschik, M. E. Develop your strengths by gaming: Towards an inventory of gamificationable skills. In M. Horbach (Hrsg.), Informatik 2013 - Informatik angepasst an Mensch, Organisation und Umwelt (S. 2346-2357). Gesellschaft für Informatik e.V. https://downloads.hci.informatik.uni-wuerzburg.de/2013-develop-your-strengths-by-gaming.pdf